The Vampire (Japanese: ヴァンパイア; Vampire) is a secret job in Miitopia. They are a very powerful class that has different elemental attacks and can steal HP. It is unlocked by obtaining the Bat Charm, which can be found by helping a Vampire in the Travelers' Hub, specifically the quest where the boss is a Pop-Up Puppet. The Ranger and (especially) Druid classes in Dungeons & Dragons have a version of this ability, animal empathy, but they definitely don't have to be innocent or naive. The Binder class from Tome of Magic in the 3.5 rules has a vestige that grants an even better ability more in keeping with this trope.
Location: - Price: 100,000 Gold Sellback: 25,000 Gold Weapon Damage: 70% 60%, 2.0 speed Description: Duplicate of Vampire Lord Class Recommended Enhancements: Wizard, Lucky. Vampire Lords rule over their sanguine servants and, feasting on the blood of mortals, they can live forever. Don't show one a mirror though, or you might not like what you don't see. Special Effects:. Vampire Lords gain mana when they:.
Strike an enemy in combat (more effective on crits). Are struck by an enemy in combat.
Vampire Lords gain mana from all hits landed in combat, and especially on critical hits. The amount depends on damage relative to.their own. HP total. Concealed Blade Rank Needed: 8 Mana Cost: 10 Mana Cooldown: 60 seconds Type: Usable Description: Grants next 10 attacks a chance to deal extra damage Note: Bonus damage is 25%. Notes:.
Previously called 'Dracula Costume' and then 'Vampire Class'. Male and Female look the same. Eyes are not Color Custom.
This class has the same skills as:. Thanks to Dragarr, Garuda, geo1198, Lily, mturf, pmk138, Strongo9, Tedelderhi, tflo, The Legendary Hero, toidiedud, Twilight Sky 023, Weena, Xia and.Shadow//.
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I really love the hit dice mechanic. I think it is unique and really evoked the idea of using blood to power the vampire. Blood Reaper seems an interesting risk/reward type subclass but I feel it needs somethings to help them survive. I could see them running in and getting destroyed pretty quickly due to their low AC. Child of Night/Quick Blur under Shadow Stalker both mention that you do unarmed damage equal to your hunger die. Fanged Horror under Blood Reaper states that you double the hit dice as well if you crit. Were you not supposed to prior to this point?.
Blood wave under Hemophage, can these be triggered by spells? I assume this is the intention of this ability. Rivers of Blood under Hemophage. Again am I not supposed to double hit dice on crit?. Hidden but Prepared under Shadow Stalker. You already have proficiency in disguise kit and many people will probably pick up stealth due to the nature of this subclass.
Is there any benefit for them? In addition vampire is spelled incorrectly. For some reason I find the Hemophage to be the least interesting. This could just be personal tastes though. If you crit and apply Fresh Blood, what happens? Do the dice double like smite or does the effect occur after the attack has completed?. Quickly and Quietly under Shadow Stalker and Blood Hunger sort of overlap with bonus action attack.
Overall, I think you have something really interesting here and I would love to read another version of it. (TL;DR section at bottom) This has quite a few grammatical, spelling, and formatting errors, and some of what it says is confusing just due to wording.
Now to the real critique: this is a decent rough draft, I think. First, the hit die mechanic is utterly fantastic. I've been searching for a good vampire option (template in MM is too OP), and this makes it stand out. I think the class should be based around expending hit die as it's main mechanic. Instead of draining targets for a HP regain, I think you should drain a hit die, which you can use either immediately to regain HP, OR to keep your supply running so that you can keep using these abilities.
Make the drain a bonus action, melee touch or grappled, small damage but that doesn't matter. The hit die stealing is the goal. Also, gaining levels of exhaustion when you don't feed is a great mechanic as well. It isn't too punishing nor too lenient. However there a few things I think that need polishing or consideration. First, I would consider granting rapier proficiency.
It fits well aesthetically, plus it's a better Dex weapon than a short sword. Second, it isn't explained what the Hunger Die are, when they're used (aside from using your teeth), or why they're called 'Hunger' Die. The only use of it I can see is for the Predator ability. The Unleashed ability implies there are other ways to use the Hunger Die, but the class doesn't list them. Third, I think Fresh Blood should be a Reaction to a creature who is damaged for the first time in the encounter. It can still satisfy Bloodlust, and gain you a hit die, but once per short rest will thin its usefulness.
Maybe a number of times equal to their Constitution modifier per long rest? Fourth, for Vampiric Resilience, what does resisting Turn Undead mean? Are you immune to it, or do you have advantage on your saves against it?
Also, rerolling a save once per long rest seems mediocre. I would say keep the hit die theme and expend one for a reroll. Fifth, you can choose to be proficient with a Disguise Kit during creation, so I think the proficiency gain from Hidden but Prepared is redundant. I doubt a stealth-based character will choose an instrument, but it is still a possibility, I guess. Also, I would keep the theme of expending hit die for bonus abilities going, and let the Stalker expend one hit die to add to their Stealth check as a Reaction whenever they are detected. Sixth, I don't think the Hemophage should be a full-caster as an archetype. The Arcane Trickster and Eldritch Knight are in the same boat, and are only '1/3 or 1/4' casters.
![Samehada vampir classified Samehada vampir classified](https://vignette.wikia.nocookie.net/narutofanon/images/6/60/Samehada_de_Kisame.png/revision/latest?cb=20160308080038)
Paladins and Rangers are half-casters without an archetype, so to give the vampire access to 9th level spells and below seems unbalanced. I would also let the Hemophage expend hit die (in keeping with the theme) to regain spell slots. They'd have to be a level that you can currently cast, and no greater than maybe 3rd level or something similar. Last, I think Rivers of Blood is unusable. You don't have any healing spells, if I'm not mistaken, from the spell list, so how else do you cause a target to roll their own hit die? For TL;DRs - Make hit die the main mechanic, spending them for bonus damages, rerolls, and regaining spell slots (using blood in place of magic, essentially). Use bonus action to drain hit die from enemies to regain your supply.
Explain what Hunger Die are, give rapier proficiency, archetype shouldn't be a full-caster, cut down on rest-based mechanics and instead use hit die uses.